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18.02.2012 - 14:54
Here's how it goes:


So lets say you have new infantry... They have regular infantry stats (unless your strategy changes them)
After a battle, they may gain +1 combat experience; they gain more from larger battles, but practically none from facing very small ones, (ex: 1 infantry vs 1 infantry)
Combat experience would raise ARB, range, and Hit Points. NOT defense and offense.


Sound good?
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18.02.2012 - 15:30
No, dude
most of the troops die random, xD you cant predict a experienced soldier
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18.02.2012 - 15:41
Afterwinds units are tracked by numbers, not individually. Not possible to implement, sorry.
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18.02.2012 - 15:44
Tarafından yazıldı Runway1R, 18.02.2012 at 15:41

Afterwinds units are tracked by numbers, not individually. Not possible to implement, sorry.



I dont understand?
I'm not saying that one single troop in the entire army would have experience, but once 1 unit of infantry has fought many battles, they will be better with ARB, range, and HP.
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18.02.2012 - 15:48
Tarafından yazıldı the equalizer, 18.02.2012 at 15:44

Tarafından yazıldı Runway1R, 18.02.2012 at 15:41

Afterwinds units are tracked by numbers, not individually. Not possible to implement, sorry.



I dont understand?
I'm not saying that one single troop in the entire army would have experience, but once 1 unit of infantry has fought many battles, they will be better with ARB, range, and HP.

Im saying its not possible because you cant track one single infantry. it doesnt work like that.
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18.02.2012 - 15:48
Tarafından yazıldı Runway1R, 18.02.2012 at 15:48

Tarafından yazıldı the equalizer, 18.02.2012 at 15:44

Tarafından yazıldı Runway1R, 18.02.2012 at 15:41

Afterwinds units are tracked by numbers, not individually. Not possible to implement, sorry.



I dont understand?
I'm not saying that one single troop in the entire army would have experience, but once 1 unit of infantry has fought many battles, they will be better with ARB, range, and HP.

Im saying its not possible because you cant track one single infantry. it doesnt work like that.






Nevermind.
Apparently you just don't understand what I mean.
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18.02.2012 - 16:24
What about the stack?
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18.02.2012 - 17:40
Most likely not as Natteh said. Afterwind units are tracked by numbers not by units so same problem not matter how much units. (or stack in this case)
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18.02.2012 - 18:09
 YOBA
And how would you represent things to the player if you combined it all into a stack? Show the experience of every single unit individually upon mouseover? And NatFan's point still stands...
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18.02.2012 - 21:11
Vindictive had it right.

What he's saying is, there is NO WAY to keep track of that one single infantry during a battle; And if you don't know what unit it is, how would you give him experience?
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18.02.2012 - 21:52
Tarafından yazıldı goodnames679, 18.02.2012 at 21:11

Vindictive had it right.

What he's saying is, there is NO WAY to keep track of that one single infantry during a battle; And if you don't know what unit it is, how would you give him experience?


After the battle, the surviving infantry would have combat experience.
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18.02.2012 - 21:54
Tarafından yazıldı YOBA, 18.02.2012 at 18:09

And how would you represent things to the player if you combined it all into a stack? Show the experience of every single unit individually upon mouseover? And NatFan's point still stands...


ex: 5 infantry have experience.
When you put your mouse over the infantry, you would see basically this:

infantry: 5 (or whatever it says when your scroll over units) experience: 1
and then:

infantry: 95 experience: 0
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19.02.2012 - 09:35
 YOBA
Tarafından yazıldı the equalizer, 18.02.2012 at 21:54

Tarafından yazıldı YOBA, 18.02.2012 at 18:09

And how would you represent things to the player if you combined it all into a stack? Show the experience of every single unit individually upon mouseover? And NatFan's point still stands...


ex: 5 infantry have experience.
When you put your mouse over the infantry, you would see basically this:

infantry: 5 (or whatever it says when your scroll over units) experience: 1
and then:

infantry: 95 experience: 0

Was the second display you gave (95 infantry units) an average after combining the first 5?

Now it's sounding a bit better, but if you want to split units from the stack potential problems could arise, like the fact that they all suddenly lost their experience.
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19.02.2012 - 14:29
Tarafından yazıldı the equalizer, 18.02.2012 at 21:52

Tarafından yazıldı goodnames679, 18.02.2012 at 21:11

Vindictive had it right.

What he's saying is, there is NO WAY to keep track of that one single infantry during a battle; And if you don't know what unit it is, how would you give him experience?


After the battle, the surviving infantry would have combat experience.

Dumbass.


And what happens when they go into another battle? They're supposed to earn more combat experience. But it won't be trackable who survives and who dies. Or say you combine stacks of infantry. It's impossible to keep track of which ones have combat experience. Troops move around, they mix, they die, they split. Afterwind cannot track these specific movements, because it doesn't track individual units, as far as I'm aware.

While the concept of "You win, you get experience" may sound simple, it can't tell WHO has experience, therefore it cannot use that experience.
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19.02.2012 - 16:02
Tarafından yazıldı the equalizer, 18.02.2012 at 15:48

Tarafından yazıldı Runway1R, 18.02.2012 at 15:48

Tarafından yazıldı the equalizer, 18.02.2012 at 15:44

Tarafından yazıldı Runway1R, 18.02.2012 at 15:41

Afterwinds units are tracked by numbers, not individually. Not possible to implement, sorry.

I dont understand?
I'm not saying that one single troop in the entire army would have experience, but once 1 unit of infantry has fought many battles, they will be better with ARB, range, and HP.

Im saying its not possible because you cant track one single infantry. it doesnt work like that.

Nevermind.
Apparently you just don't understand what I mean.


no u

Tarafından yazıldı Ivan, 18.01.2012 at 03:59

The problem here is the AW doesn't track individual units, only types and amounts. So, if you have 5 infantry in a stack and add 5 more, there's no way to tell which ones are old and which are new. AW stacks are incredibly unstable - new units get added and killed (no problem, can still be the same stack), stack gets split (what happens if you take exactly half units out of the stack - which one is the main now?), stack gets merged with another (what if both were marked as groups by the player?) and so on. It's a bit messy, you see.
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19.02.2012 - 16:21
 YOBA
Tarafından yazıldı Ivan, 18.01.2012 at 03:59

The problem here is the AW doesn't track individual units, only types and amounts. So, if you have 5 infantry in a stack and add 5 more, there's no way to tell which ones are old and which are new. AW stacks are incredibly unstable - new units get added and killed (no problem, can still be the same stack), stack gets split (what happens if you take exactly half units out of the stack - which one is the main now?), stack gets merged with another (what if both were marked as groups by the player?) and so on. It's a bit messy, you see.

Exactly what I was talking about. Should the code be re-written to allow for tracking the statistics of individual units, it would still be a messy job to show its strength.

In fact, I don't know of a single turn-based strategy game that has a free-roaming map like AW's that features individual unit tracking.

Furthermore, it would lead to extreme autism with which units to use which would just end up being annoying due to their differences in strength. It needlessly complicates the game.

And I still can't think of a decent way to display the unit data to the player. If I was able to, I'd be a great innovator in the industry!
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19.02.2012 - 23:51
After reading all this makes my brain go....... Super hard to understand for me and I think the Admins won't inplement it.
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02.03.2012 - 12:19
Just to OP, makes low levels having a even MORE harder time, and i see it coming 1bomber 12att and 10defence and 20range..
+makes pro players even more pro and will lead to more farming.
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02.03.2012 - 22:49
Tarafından yazıldı pentation, 02.03.2012 at 12:19

Just to OP, makes low levels having a even MORE harder time, and i see it coming 1bomber 12att and 10defence and 20range..
+makes pro players even more pro and will lead to more farming.


True and I also know a few players that farm off of noobs for teh SP.
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