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Gönderiler: 12   Ziyaret edenler: 65 users
11.11.2012 - 18:55
 Utah
Hello Supreme Leader Ivan and Divine King Amok. I think that units that help you build your economy or such would be nice to have in this game. Or atleast in my Renaissance scenario. I want certain provinces to have access to resources such as iron, gold, slaves etc. These would provide bonuses, and would each cost 999 to build. If you have gold in a province it could increase it's city's income by 0.5%. Iron = 1/15 reinf point. Wool = 1 ship range etc. I really just want to add depth to my scenario, and make you feel as if there really is a world market and that it's not all about war! (This would be customizable of course! Space scenarios could have asteroid resources and also there would be an option to disable resources all together.)
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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11.11.2012 - 20:46
SUPPORT
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12.11.2012 - 10:35
I really was thinking in something like this, units that improve the reinforcement-income-population of cities.
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I dont understand why people says that Full Package is too expensive:
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"I... Feel a little dead inside"
-Gardevoir
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12.11.2012 - 10:44
 Utah
Farms could make turnly (?) population increase by 10!
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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12.11.2012 - 12:21
What about trading with other players
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12.11.2012 - 13:05
 Utah
Tarafından yazıldı GOD 2.0, 12.11.2012 at 12:21

What about trading with other players


I was thinking about that. Maybe units deemed as a resource could be exchanged with other players.
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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12.11.2012 - 13:59
The idea was cargo ship. That was two years ago (?)
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12.11.2012 - 17:33
Or just make a building option in a city or country? Like 'highways' for faster transportation, 'massive farming' for +1 reins and 'mass factory' for +1 reins also. And you can also implement something like 'def buildings' like coastal defense or SAM sites and stuff

Game would gain a new dimension but would also change alot in gameplay. It would go from easy to learn to a bit more complicated.
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14.11.2012 - 21:37
Tarafından yazıldı Rush RepsaJ, 12.11.2012 at 17:33

Or just make a building option in a city or country? Like 'highways' for faster transportation, 'massive farming' for +1 reins and 'mass factory' for +1 reins also. And you can also implement something like 'def buildings' like coastal defense or SAM sites and stuff

Game would gain a new dimension but would also change alot in gameplay. It would go from easy to learn to a bit more complicated.


lol >hard to learn.

you take 2 hours in main room to be a good player.
with this suggestion the time will change to: 2 hours and 5 minutes.

Really how hard could be to learn that 1 unit boost your income?
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15.11.2012 - 15:50
Tarafından yazıldı Tundy, 14.11.2012 at 21:37

Tarafından yazıldı Rush RepsaJ, 12.11.2012 at 17:33

Or just make a building option in a city or country? Like 'highways' for faster transportation, 'massive farming' for +1 reins and 'mass factory' for +1 reins also. And you can also implement something like 'def buildings' like coastal defense or SAM sites and stuff

Game would gain a new dimension but would also change alot in gameplay. It would go from easy to learn to a bit more complicated.


lol >hard to learn.

you take 2 hours in main room to be a good player.
with this suggestion the time will change to: 2 hours and 5 minutes.

Really how hard could be to learn that 1 unit boost your income?


bit more complicated...
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18.11.2012 - 07:48
Support!
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18.11.2012 - 15:59
 Ivan (Yönetici)
Tarafından yazıldı GlennMiller, 12.11.2012 at 13:59

The idea was cargo ship. That was two years ago (?)

Sorry, always gets pushed back by the more urgent stuff
Another ideas is to add buildings for cities (which is kind of what this topic is about) - hopefully one day we'll implement both, as I am personally quite fond of them.
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