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Do like to have have more SP for Competitive games?

Yes
8
No
13

Bütün oylar: 21
28.01.2016 - 07:03
As we all know that our comptetive games as duel and 3v3/2v2. Most of these games get very less SP. Beacause it has very number of attack. Only there are attacks to neutral, rushing and when very less army on opponent city. As attack are less so less SP. If less SP so noobs will not like to convert them into narbs and will continue to play RP. And Atwar will less narbs compared to noobs.
So there should be more SP for competitive games. maybe it can 125% or 150%.
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28.01.2016 - 08:00
I most vehemently disagree.

SP gain should be proportional to the effort invested. The average Euro 3v3 or 2v2 game takes far, far less time (both in terms of minutes and in turns) and effort (in terms of micromanagement and such) than the average scenario, World Map, or role-play game. Seems pretty obvious and fair that the former gets less SP per game than any of the others.

It's unfair enough that Clan Wars get a double SP bonus (the last time I checked, at least). Let's not spread this travesty to even more forms of gameplay.
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28.01.2016 - 12:14
Tarafından yazıldı International, 28.01.2016 at 08:00

I most vehemently disagree.

SP gain should be proportional to the effort invested. The average Euro 3v3 or 2v2 game takes far, far less time (both in terms of minutes and in turns) and effort (in terms of micromanagement and such) than the average scenario, World Map, or role-play game. Seems pretty obvious and fair that the former gets less SP per game than any of the others.

It's unfair enough that Clan Wars get a double SP bonus (the last time I checked, at least). Let's not spread this travesty to even more forms of gameplay.

It is not unfair. The average 3v3/2v2 takes way more concentration and effort than any world 50k. Same goes for RP's that are 50k. In those you just spam the best unit, build a stack and blab about the game in the chat. So it isn't harder than the average 3v3/2v2.
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28.01.2016 - 12:45
Tarafından yazıldı Zenith, 28.01.2016 at 12:14

Tarafından yazıldı International, 28.01.2016 at 08:00

I most vehemently disagree.

SP gain should be proportional to the effort invested. The average Euro 3v3 or 2v2 game takes far, far less time (both in terms of minutes and in turns) and effort (in terms of micromanagement and such) than the average scenario, World Map, or role-play game. Seems pretty obvious and fair that the former gets less SP per game than any of the others.

It's unfair enough that Clan Wars get a double SP bonus (the last time I checked, at least). Let's not spread this travesty to even more forms of gameplay.

It is not unfair. The average 3v3/2v2 takes way more concentration and effort than any world 50k. Same goes for RP's that are 50k. In those you just spam the best unit, build a stack and blab about the game in the chat. So it isn't harder than the average 3v3/2v2.
Can confirm, defense is extremely hard unless you are making 20k a turn, otherwise go Blitz
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28.01.2016 - 14:58
Tarafından yazıldı Zenith, 28.01.2016 at 12:14

Tarafından yazıldı International, 28.01.2016 at 08:00

I most vehemently disagree.

SP gain should be proportional to the effort invested. The average Euro 3v3 or 2v2 game takes far, far less time (both in terms of minutes and in turns) and effort (in terms of micromanagement and such) than the average scenario, World Map, or role-play game. Seems pretty obvious and fair that the former gets less SP per game than any of the others.

It's unfair enough that Clan Wars get a double SP bonus (the last time I checked, at least). Let's not spread this travesty to even more forms of gameplay.

It is not unfair. The average 3v3/2v2 takes way more concentration and effort than any world 50k. Same goes for RP's that are 50k. In those you just spam the best unit, build a stack and blab about the game in the chat. So it isn't harder than the average 3v3/2v2.


I much rather decrease the SP on those maps, than to increase it in competitive
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28.01.2016 - 15:25
Tarafından yazıldı Tundy, 28.01.2016 at 14:58

Tarafından yazıldı Zenith, 28.01.2016 at 12:14

Tarafından yazıldı International, 28.01.2016 at 08:00

I most vehemently disagree.

SP gain should be proportional to the effort invested. The average Euro 3v3 or 2v2 game takes far, far less time (both in terms of minutes and in turns) and effort (in terms of micromanagement and such) than the average scenario, World Map, or role-play game. Seems pretty obvious and fair that the former gets less SP per game than any of the others.

It's unfair enough that Clan Wars get a double SP bonus (the last time I checked, at least). Let's not spread this travesty to even more forms of gameplay.

It is not unfair. The average 3v3/2v2 takes way more concentration and effort than any world 50k. Same goes for RP's that are 50k. In those you just spam the best unit, build a stack and blab about the game in the chat. So it isn't harder than the average 3v3/2v2.


I much rather decrease the SP on those maps, than to increase it in competitive


Fine with me.
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28.01.2016 - 20:02
I wouldn't think more sp is the best thing you could change i think it'd be a little healthier for the game community to just put out a little 3v3 tutorial and give them a bit of sp for completing it.
its just you can get discouraged from going back to them(3v3's) if you pick a wrong country and everyone leaves because of you or gives you shit and your only rank 6, which lets face it a lot of people in this game are cunt enough to do. Trying to bribe them to stay in 3v3's with more sp, smart but isnt going to make the game get past the picking phase.
It all just leads to a lack of 3v3 players which means we can't take advantage of the short game times. Being left with the same players over and over again kinda gets boring as well. Kinda fucks with the games ability to get a proper tournement system for coalition going becuase there are like 6 proper clans and the rest are training clans or barely even able to be competitive because nobody wants to play with the part of the community that acts like dicks at the start which unfortunately is us.

scenario acts like dicks in the middle of their games and rp act like dicks at the end of theirs, really we just gotta act like rp'er for a month and the players base will come back to eu.

Tarafından yazıldı International, 28.01.2016 at 08:00


Saying 3v3's shouldn't get more sp because they arent as much effort/trouble to play or you dont have to micro manage are both bullshit things to say
RP can be fun for some people, fair enough, but really come on out of it. and scenario players will micro manage or put as much effort in as an EU player it just depends on who the player is, not the map.
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29.01.2016 - 01:16
Tarafından yazıldı Tundy, 28.01.2016 at 14:58

Tarafından yazıldı Zenith, 28.01.2016 at 12:14

Tarafından yazıldı International, 28.01.2016 at 08:00

I most vehemently disagree.

SP gain should be proportional to the effort invested. The average Euro 3v3 or 2v2 game takes far, far less time (both in terms of minutes and in turns) and effort (in terms of micromanagement and such) than the average scenario, World Map, or role-play game. Seems pretty obvious and fair that the former gets less SP per game than any of the others.

It's unfair enough that Clan Wars get a double SP bonus (the last time I checked, at least). Let's not spread this travesty to even more forms of gameplay.

It is not unfair. The average 3v3/2v2 takes way more concentration and effort than any world 50k. Same goes for RP's that are 50k. In those you just spam the best unit, build a stack and blab about the game in the chat. So it isn't harder than the average 3v3/2v2.


I much rather decrease the SP on those maps, than to increase it in competitive
Well, they already have a 25 percent multiplier.
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29.01.2016 - 03:21
Tarafından yazıldı Zenith, 28.01.2016 at 12:14

It is not unfair. The average 3v3/2v2 takes way more concentration and effort than any world 50k. Same goes for RP's that are 50k. In those you just spam the best unit, build a stack and blab about the game in the chat. So it isn't harder than the average 3v3/2v2.

Since higher income does lead to more units for less effort invested, I fully agree that 50k$ games (or higher starting funds games in general) needs to have their SP gain reduced.

But the point of the original poster is not to reward low-income games, but rather to competitive games as "duel and 3v3/2v2". The average 6-player World Map game requires far more effort to successfully bring to a conclusion than the average Euro+ 3v3, assuming the same starting funds, player skill, and other such variables. Same goes for scenarios or RP games.

Furthermore, considering that my usual strategy in 5k$ or 10k$ Europe (unfortunately, I haven't played enough 3v3s to figure out what the dominant strategy is there, but I assume it's pretty similar to 5k$ Europe) is to build some offensive units (destroyers or tanks) in Turn 1, then spend the rest of the game doing nothing except spamming infantry and the occasional transport (air transports in the very late game), I must dispute the point that World Map or RP games have any more of that "spam the best unit, build a stack" than smaller Default Europe games do.

Tarafından yazıldı Netre, 28.01.2016 at 20:02

Saying 3v3's shouldn't get more sp because they arent as much effort/trouble to play or you dont have to micro manage are both bullshit things to say
RP can be fun for some people, fair enough, but really come on out of it. and scenario players will micro manage or put as much effort in as an EU player it just depends on who the player is, not the map.

I'm not saying that 3v3s shouldn't get more SP because they aren't as much effort or trouble to play, I am saying that 3v3s shouldn't get more SP because 3v3s are as much, but only as much, effort or trouble to play as any other mode of gameplay.

Also, you are very right. Scenario players will micro-manage or put as much effort in as an Europe player. That is precisely my point.

Tarafından yazıldı Tundy, 28.01.2016 at 14:58

I much rather decrease the SP on those maps, than to increase it in competitive

There already are measures in place to reduce SP gain from very large or very densely populated maps.
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29.01.2016 - 03:25
International is right, your 5/10/15k world game deserves the amount of SP it gives. If you've gotten to the end of enough world games you'll realize that.
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We are not the same - I am a... divided constellation?


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29.01.2016 - 07:08
Tarafından yazıldı International, 29.01.2016 at 03:21

Tarafından yazıldı Zenith, 28.01.2016 at 12:14

It is not unfair. The average 3v3/2v2 takes way more concentration and effort than any world 50k. Same goes for RP's that are 50k. In those you just spam the best unit, build a stack and blab about the game in the chat. So it isn't harder than the average 3v3/2v2.

Since higher income does lead to more units for less effort invested, I fully agree that 50k$ games (or higher starting funds games in general) needs to have their SP gain reduced.

But the point of the original poster is not to reward low-income games, but rather to competitive games as "duel and 3v3/2v2". The average 6-player World Map game requires far more effort to successfully bring to a conclusion than the average Euro+ 3v3, assuming the same starting funds, player skill, and other such variables. Same goes for scenarios or RP games.

Furthermore, considering that my usual strategy in 5k$ or 10k$ Europe (unfortunately, I haven't played enough 3v3s to figure out what the dominant strategy is there, but I assume it's pretty similar to 5k$ Europe) is to build some offensive units (destroyers or tanks) in Turn 1, then spend the rest of the game doing nothing except spamming infantry and the occasional transport (air transports in the very late game), I must dispute the point that World Map or RP games have any more of that "spam the best unit, build a stack" than smaller Default Europe games do.



If you find yourself just spamming infantry, I feel sorry for you. That is not what competitive/Europe play was meant to be, and if you feel like you have to spam infantry, your probably playing it wrong.

BUT, back to the original point, yes, world games (5k,10k,15k) do deserve the SP they get.
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29.01.2016 - 07:20
 Evic
EU+ gameplay takes little to no effort (compared to world games and some scenarios ofc), short turns, low reinf, small map size, low money......i mean a game is over within 10 turn in 90% of the cases and thats like 30 mins spent playing.

And before you start BSing me how it takes such micromanagment just think it through, most of maps require such micromanagment or more of it.
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29.01.2016 - 10:33
Tarafından yazıldı Evic, 29.01.2016 at 07:20

EU+ gameplay takes little to no effort (compared to world games and some scenarios ofc), short turns, low reinf, small map size, low money......i mean a game is over within 10 turn in 90% of the cases and thats like 30 mins spent playing.
And before you start BSing me how it takes such micromanagment just think it through, most of maps require such micromanagment or more of it.

Eu+ takes more thinking, world maps take more moving. End.

Let's not turn this into another fking argument about maps....... this guy made a post talking about competitive games, not Eu+ specifically.
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29.01.2016 - 12:47
Does sp even matter anymore especially after you are rank 8 ?
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