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Calradia Atwar: Part 1


Pravenian Reporter Chronicle


Turn 25: Year 1273, Winter Cycle
The Winter Conflict





The West

King Longate of dey' Almighty has crossed into the Swadian Plains with a retinue numbering 400+ alone. His intent to support Sultan Gilalad in a proxy war by launching a crusade against Emir Murad IV of Ahmerrad. The war between Sultan Gilalad and Boyar Apollo nicknamed "The Winter Conflict" has calmed to a standstill with only 2 counties being occupied by Boyar Apollo in the Spring Campaign of 1272 and Boyar Apollo not ordering any forward movements to pressure the Sarranians this cycle. Sultan Gilalad decides to only reinforce his small piece of the plainlands. The frontline, still massive stretches from Tahibler Village all the way to the sands of Castle Jameyyed, nearing 280km.




To the east news of the Valiant Siege of Narra has been confusing. Sultan Gilalad now conscripting all able men bolstered Narra to a garrison of 53 men, still cut off by[ b] Boyar Apollo's and Baron Bee_Gu[/b] forces but no longer under siege. Baron Bee_Gu has opted to occupy the city of Halmar in a violent and ferocious battle ending in a pyrrhic victory. There are reports that over 98% of the population were killed, maimed, or imprisoned by the Baron's forces. The Sack of Halmer has earned Baron Bee_Gu the title of "The Ruthless".




Emir Murad IV of Ahmerrad, Failing to occupy The Duchy of Halmer before his ally has been undecisive for the past year. Ushering no new campaign against the west and making no further conscriptions. The frontline still secured by the Sarranian mountain range remains unchanged 267kms from the Duchy of Durquba to the border of Jameyyed Castle.




The Duchy of Tulga has risen from its passiveness. The Woojoo Khanate expands to the north and invades the Kherghit Steppe, convoying dozens of warbands to the frontline spanning less than 100km. The prosperous Duchy Of Ichamur in their grasp. With the trouble rising in the east, there are reports that the battered horseman of Baron Bee_Gu the Ruthless are rushing east leaving the Winter Conflict and Boyar Apollo to the plains. We can only imagine the effect this will have in the coming months.
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Tengri sucks I won in the end thanks for all those who invested in $Dominoz I hope being a hobo is working out well for you if you invested in $Tengri
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why did bro choose macedonia
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09.11.2024 - I have a Dream
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Tarafından yazıldı Rock Lee, 09.11.2024 at 01:23

Yo Unleashed bro if you want to play minecraft together pr me

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09.11.2024 - Is this rewall?
It might be a rewall
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It is not a rewall
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09.11.2024 - Is this rewall?
It is a rewall
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I think I beat him once and this happened
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Domi has a history of playing dirty and crying.

I dueled him once and beat him, then told him I'm going to sleep and that I will re him later.



I re him in the morning again and when I beat him, he cries again.



He continues to dodge me and won't play me


He also dodged my clanmate rains


But he rejoins because he is bipolar and a man-baby


Domi has also abused and bypassed walls against us in cws before, he does stuff like this and cries over and over about random shit. Just don't duel him. Oh yeah, this is the guy that also preached about "peace and love", what a hypocrite.
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Domi wall bugger like ever
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https://media.discordapp.net/attachments/1292904239122743296/1304840979718864988/image.png?ex=6730db5c&is=672f89dc&hm=147a9acde054ff7c38d1722f2c8373c21fdd2933600ad67fe12b2f85617d348e&=&format=webp&quality=lossless&width=1241&height=600

Can't open berlin t3 even with multiple bombers trying to prevent rewalls. I broke ham berlin and put a bomber in the middle, and he still was walled. He removed hamburg wall obviously, and made a new one.

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Calradia Atwar: Part 1


Pravenian Reporter Chronicle

Turn 22: Year 1272, Winter Cycle
The Winter Conflict






The war between Sultan Gilalad and Boyar Apollo has begun centering around the Grand Duchy of Halmar and Dhirm. With the frontline stretching approximately 221 Km from Burgalen Village to the Grand Duchy of Halmer.
300+ Men fight on the borderlines

Sultan Gilalad has a garrison of 44 men surrounded by Boyar Apollo's and Baron Bee_Gu forces In the Duchy of Narra. The harbors of Narra are besieged and raided daily by flocks of war ravens- installing terror in the peasantry.:maniac:

Led by 6 Hedge Knights, 104 Horseman of the Barony of Fedrine will land on the shores of Narra come the spring cycle of year 6.

Emir Murad IV of Ahmerrad, in an attempt to procure more land and access to trade resources secured peace with Baron Bee_Gu and brings his warband of 100+ Spears and cavalry to the west. The frontline secured by the Sarranian mountain range expands about 267kms from the Duchy of Durquba to the border of Jameyyed Castle.

King Longate of dey' Almighty has ceased any physical interference in the war for but has amassed a large retinue of Knight's and Militia along the border of Veluca. His plans are unknown as of now but more investment in barracks across the kingdom can only be a means of war.

The Duchy of Tulga is Usurped from Vagerian Influence. The Woojoo Khanate forms in the 4th year of war and claims it is time to make their mark on Calradia. With 100+ men garrisoned in Tulga alone we have yet to see the affect this may have on the east and if this will affect The Winter Conflict fought less than 300km to the west
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Yo Unleashed bro if you want to play minecraft together pr me
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Tarafından yazıldı Lions Best Fren, 08.11.2024 at 17:36







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Calradia Atwar 1267 AE: Part Two

Based on an alternate timeline from the original M&B game series

Calradia is a fictional continent and the main setting of the Calradian map series. There are currently 3 presets for this map in being the: "Eastern", "Western", and the large "Full" version of the continent.


https://atwar-game.com/games/?link=3708377159







Gameplay Settings
Calradia Atwar PT 2: Two Alliances Max
The winning conditions are "Capture enemy country for 2 turns"
Starting settings are changeable
Rare units are set to high.






Gameplay Rules
Rules must be followed strictly. Breaking it might result in ban.

-No wall-fucking, no trespassing T1

-No unconsented ally-capping.

-Sea-walling with land units is strictly prohibited

-North and South Raider factions cannot ally ever.






Game/ Roleplay Mechanics

-50 Turns = 4 Turns = 1 Year / 24H Turns
Every Reinforcement turn I will try to annotate what has transpired through the turns as well as a ranking of current players and updated ally/peace. This has no real affect other than just being a fun way to recap gameplay.

-Duchy System: Faction Duchies are worth a large amount of Income, reinforcements and have access to special units.
They are also in bolden on the map background for easy identification. These "Duchies" are your best picks and should be the first options for most players.

-Trade system: Across the lands of Calradia you will find - CITIES - (Not Capitals) from the Bezan Sea, all the way to the Taiga of the East called 'Hubs'. These hubs are worth 900$ a turn as neutrals initially, but when taken by a player the Hubs need 3/5 turns to rebuild for 350-500$ in income.

-Rare unit crisis: There are rare crisis units that can give the player a medium to huge debuff when attacking any city. These units will have high attack high crit and low hp. It is best to suicide these units as quick as possible.
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Idk what's going on but I support brother temp
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Lol
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Sad, John came to you with KINDNESS and this is what you give him in return... Dodger...


You remade the duel and made sure to set a rank limit so you could dodge... smh...


It's ok though, John still raped you in your game anyways... heh...


You even had to wf t1...




Never celebrate too early...








A message for Unleashed:
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Update Log #2
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Update Log #1
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Calradia Atwar 1267 AE: Part Two














Based on an alternate timeline from the original M&B game series

Calradia is a fictional continent and the main setting of the Calradian map series. There are currently 3 presets for this map in being the: "Eastern", "Western", and the large "Full" version of the continent.


Part Two: Current Game Link

https://atwar-game.com/games/?link=3708377159







Gameplay Settings
Calradia Atwar PT 2: Two Alliances Max
The winning conditions are "Capture enemy country for 2 turns"
Starting settings are changeable
Rare units are set to high.






Gameplay Rules
Rules must be followed strictly. Breaking it might result in ban.

-No wall-fucking, no trespassing T1

-No unconsented ally-capping.

-Sea-walling with land units is strictly prohibited

-North and South Raider factions cannot ally ever.






Game/ Roleplay Mechanics

-50 Turns = 4 Turns = 1 Year/ 1 Turn = 1 Season
(IE. The First Turn is dated as "Year 1267: Winter Cycle")

Every Reinforcement cycle I will try to annotate what has transpired through the turns as well as a ranking of current players and updated ally/peace. This has no real affect other than just being a fun way to recap gameplay. There are also fortress named with place holders, I am creating a list of in game achievements and the accomplishment of these achievements can result in your name/clan name being "Sainted"

-Duchy System: Faction Duchies are worth a large amount of Income, reinforcements and have access to special units.
They are also in bolden on the map background for easy identification. These "Duchies" are your best picks and should be the first options for most players.

-Trade system: Across the lands of Calradia you will find - CITIES - (Not Capitals) from the Bezan Sea, all the way to the Taiga of the East called 'Hubs'. These hubs are worth 900$ a turn as neutrals initially, but when taken by a player the Hubs need 3/5 turns to rebuild for 350-500$ in income.

-Rare unit crisis: There are rare crisis units that can give the player a medium to huge debuff when attacking any city. These units will have high attack high crit and low hp. It is best to suicide these units as quick as possible.

-
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Casual Saturday #13 1/2 - Calradia Atwar:
10K - 2 Allies - All Strategies Allowed
https://atwar-game.com/games/?link=3708377159
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08.11.2024 - Syhs
Tst7s
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08.11.2024 - [atWar] Memes
Tarafından yazıldı Lions Best Fren, 07.11.2024 at 17:56




i literally saw temp and some other enigma members allyfag against lowranks in a game few days back, what a fall from grace
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Tarafından yazıldı Lions Best Fren, 07.11.2024 at 17:56



Not upvoting because Leo was the real mastermind that brought everybody together
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07.11.2024 - He won
Tarafından yazıldı Tribune Aquila, 06.11.2024 at 21:25



Yeah maybe it won't lead to that, maybe. I do believe it's okay if the US stops the reducing money and equipment yet the war and conflict will continue in more ways than one i think
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Tarafından yazıldı Lions Best Fren, 07.11.2024 at 08:58

You're not going to find any, they all have some sort of biased to them. However, I would look into Vox (They're left leaning but describe the system well enough).
Here is a vid for example:


i think vox is great, and ideally you should wanna get multiple sources and just average them all out
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